using System; namespace ChuPiao.Common.Models { /// <summary> /// �����ɳ�Ʊ�淨 /// </summary> [Serializable] public class M_MachinePlayEntity : ICloneable { public M_MachinePlayEntity() {} #region Model private int _l_id; private int _l_mid; private int _l_lotid; private int _l_playid; //Ĭ�ϲ����ã��������Զ�̬���Ӻ����ò���Ч private bool _l_isuse = false; /// <summary> /// ID /// </summary> public int P_Id { set{ _l_id=value;} get{return _l_id;} } /// <summary> /// ��Ʊ������ID /// </summary> public int P_Mid { set{ _l_mid=value;} get{return _l_mid;} } /// <summary> /// ����ID /// </summary> public int P_LotId { set{ _l_lotid=value;} get{return _l_lotid;} } /// <summary> /// �淨ID /// </summary> public int P_PlayId { set{ _l_playid=value;} get{return _l_playid;} } /// <summary> /// �Ƿ����� /// </summary> public bool P_IsUse { set{ _l_isuse=value;} get{return _l_isuse;} } #endregion Model #region ICloneable ��Ա public object Clone() { return this.MemberwiseClone(); } #endregion #region ��Ϊ������Ҫ��ʾ�������ֶΣ��������ӽ�ʵ�� private string _m_number; private string _m_zxnumber; /// <summary> /// ������ /// </summary> public string M_Number { set { _m_number = value; } get { return _m_number; } } /// <summary> /// ���Ļ����� /// </summary> public string M_ZxNumber { set { _m_zxnumber = value; } get { return _m_zxnumber; } } #endregion } }