using System; using System.Collections.Generic; using System.Text; using ChuPiao.Common.Utils; namespace ChuPiao.Common.Models { /// <summary> /// 竟彩停售记录 /// </summary> public class Jc_StopSaleEntity { #region Model private int _e_id; private int _e_abbdate = 0; private string _e_expect = ""; private int _e_playid = 0; private bool _e_enabled = true; private DateTime _e_addtime = DateTime.Now; private string _e_operateip = ""; private DateTime _e_operatetime = DateTime.Now; private int _e_notifystatus =0; private DateTime _e_notifytime = new DateTime(1900,1,1); private string _e_remark = ""; /// <summary> /// 主键ID /// </summary> public int E_Id { set { _e_id = value; } get { return _e_id; } } /// <summary> /// 对阵日期 /// </summary> public int E_AbbDate { set { _e_abbdate = value; } get { return _e_abbdate; } } /// <summary> /// 期号 /// </summary> public string E_Expect { set { _e_expect = value; } get { return _e_expect; } } /// <summary> /// 玩法ID 0--所有玩法;91101--胜平负;91102--比分;91103--总进球;91104--半全场 /// </summary> public int E_PlayId { set { _e_playid = value; } get { return _e_playid; } } /// <summary> /// 是否有效(0--无效;1--有效,默认为1) /// </summary> public bool E_Enabled { set { _e_enabled = value; } get { return _e_enabled; } } /// <summary> /// 添加时间 /// </summary> public DateTime E_AddTime { set { _e_addtime = value; } get { return _e_addtime; } } /// <summary> /// 停售操作IP /// </summary> public string E_OperateIp { set { _e_operateip = value; } get { return _e_operateip; } } /// <summary> /// 停售操作时间 /// </summary> public DateTime E_OperateTime { set { _e_operatetime = value; } get { return _e_operatetime; } } /// <summary> /// 通知状态 /// </summary> public int E_NotifyStatus { get { return _e_notifystatus; } set { _e_notifystatus = value; } } /// <summary> /// 通知时间 /// </summary> public DateTime E_NotifyTime { get { return _e_notifytime; } set { _e_notifytime = value; } } /// <summary> /// 备注 /// </summary> public string E_Remark { set { _e_remark = value; } get { return _e_remark; } } #endregion Model #region 扩展属性 private int _lotId; /// <summary> /// 彩种ID /// </summary> public int LotId { get { return _lotId; } set { _lotId = value; } } /// <summary> /// 玩法名称 /// </summary> public string PlayName { get { return _e_playid == 0 ? "全部" : LotPlayTypeHashTable.GetPlayName(_e_playid); } } /// <summary> /// 通知状态名称 /// </summary> public string NotifyStatusName { get { string name = "默认"; switch (_e_notifystatus) { case 100: name = "可通知"; break; case 300: name = "已通知"; break; } return name; } } #endregion } }