namespace ChuPiao.Common.Models { public class M_LotPlayModeMapEntity { public M_LotPlayModeMapEntity() { } public M_LotPlayModeMapEntity(int maclotid, string maclotname, int macplayid, string macplayname, int macmodeid, string macmodename, int lotid, string lotname, int playid, string playname) { _m_maclotid = maclotid; _m_maclotname = maclotname; _m_macplayid = macplayid; _m_macplayname = macplayname; _m_macmodeid = macmodeid; _m_macmodename = macmodename; _m_lotid = lotid; _m_lotname = lotname; _m_playid = playid; _m_playname = playname; } #region Model private int _m_id; private int _m_maclotid; private string _m_maclotname; private int _m_macplayid; private string _m_macplayname; private int _m_macmodeid; private string _m_macmodename; private int _m_lotid; private string _m_lotname; private int _m_playid; private string _m_playname; /// <summary> /// 主键ID /// </summary> public int M_Id { set { _m_id = value; } get { return _m_id; } } /// <summary> /// 机器彩种ID /// </summary> public int M_MacLotId { set { _m_maclotid = value; } get { return _m_maclotid; } } /// <summary> /// 机器彩种名称 /// </summary> public string M_MacLotName { set { _m_maclotname = value; } get { return _m_maclotname; } } /// <summary> /// 机器玩法ID /// </summary> public int M_MacPlayId { set { _m_macplayid = value; } get { return _m_macplayid; } } /// <summary> /// 机器玩法名称 /// </summary> public string M_MacPlayName { set { _m_macplayname = value; } get { return _m_macplayname; } } /// <summary> /// 机器投注模式ID /// </summary> public int M_MacModeId { set { _m_macmodeid = value; } get { return _m_macmodeid; } } /// <summary> /// 机器投注模式名称 /// </summary> public string M_MacModeName { set { _m_macmodename = value; } get { return _m_macmodename; } } /// <summary> /// 彩种ID /// </summary> public int M_LotId { set { _m_lotid = value; } get { return _m_lotid; } } /// <summary> /// 彩种名称 /// </summary> public string M_LotName { set { _m_lotname = value; } get { return _m_lotname; } } /// <summary> /// 玩法ID /// </summary> public int M_PlayId { set { _m_playid = value; } get { return _m_playid; } } /// <summary> /// 玩法名称 /// </summary> public string M_PlayName { set { _m_playname = value; } get { return _m_playname; } } #endregion Model } }