namespace ChuPiao.Common.Models
{
    public class M_LotPlayModeMapEntity
    {
        public M_LotPlayModeMapEntity()
        {
            
        }
        public M_LotPlayModeMapEntity(int maclotid, string maclotname, int macplayid, string macplayname, int macmodeid, string macmodename, int lotid, string lotname, int playid, string playname)
        {
            _m_maclotid = maclotid;
            _m_maclotname = maclotname;
            _m_macplayid = macplayid;
            _m_macplayname = macplayname;
            _m_macmodeid = macmodeid;
            _m_macmodename = macmodename;
            _m_lotid = lotid;
            _m_lotname = lotname;
            _m_playid = playid;
            _m_playname = playname;
        }
        #region Model
        private int _m_id;
        private int _m_maclotid;
        private string _m_maclotname;
        private int _m_macplayid;
        private string _m_macplayname;
        private int _m_macmodeid;
        private string _m_macmodename;
        private int _m_lotid;
        private string _m_lotname;
        private int _m_playid;
        private string _m_playname;
        /// <summary>
        /// 主键ID
        /// </summary>
        public int M_Id
        {
            set { _m_id = value; }
            get { return _m_id; }
        }
        /// <summary>
        /// 机器彩种ID
        /// </summary>
        public int M_MacLotId
        {
            set { _m_maclotid = value; }
            get { return _m_maclotid; }
        }
        /// <summary>
        /// 机器彩种名称
        /// </summary>
        public string M_MacLotName
        {
            set { _m_maclotname = value; }
            get { return _m_maclotname; }
        }
        /// <summary>
        /// 机器玩法ID
        /// </summary>
        public int M_MacPlayId
        {
            set { _m_macplayid = value; }
            get { return _m_macplayid; }
        }
        /// <summary>
        /// 机器玩法名称
        /// </summary>
        public string M_MacPlayName
        {
            set { _m_macplayname = value; }
            get { return _m_macplayname; }
        }
        /// <summary>
        /// 机器投注模式ID
        /// </summary>
        public int M_MacModeId
        {
            set { _m_macmodeid = value; }
            get { return _m_macmodeid; }
        }
        /// <summary>
        /// 机器投注模式名称
        /// </summary>
        public string M_MacModeName
        {
            set { _m_macmodename = value; }
            get { return _m_macmodename; }
        }
        /// <summary>
        /// 彩种ID
        /// </summary>
        public int M_LotId
        {
            set { _m_lotid = value; }
            get { return _m_lotid; }
        }
        /// <summary>
        /// 彩种名称
        /// </summary>
        public string M_LotName
        {
            set { _m_lotname = value; }
            get { return _m_lotname; }
        }
        /// <summary>
        /// 玩法ID
        /// </summary>
        public int M_PlayId
        {
            set { _m_playid = value; }
            get { return _m_playid; }
        }
        /// <summary>
        /// 玩法名称
        /// </summary>
        public string M_PlayName
        {
            set { _m_playname = value; }
            get { return _m_playname; }
        }
        #endregion Model
    }
}